Dr. Mareike Gabele

Position: PhD Alumni

Publications

2023

Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation

Gabele, M

Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation PhD Thesis

Otto von Guericke University Magdeburg, 2023.

Links | BibTeX

2022

Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training

Gabele, M; Thoms, A; Schröer, S; Hußlein, S; Hansen, C

Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training Proceedings Article

In: Jónsson, BÞ; Gurrin, C; Tran, M; Dang-Nguyen, D; Hu, A; Thanh, BHT; Huet, B (Ed.): MultiMedia Modeling, pp. 279–291, Springer International Publishing, Cham, 2022.

Abstract | Links | BibTeX

2021

Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation

Gabele, M; Weicker, J; Wagner, S; Thoms, A; Hußlein, S; Hansen, C

Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation Proceedings Article

In: Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, pp. 158–168, 2021.

Abstract | Links | BibTeX

Potentials of a Web-Based Gamification Guidance for Knowledge Transfer Between Research and Industry

Gabele, M; Fischer, V; Steinbrügge, M; Thiemke, D; Husslein, S; Hansen, C

Potentials of a Web-Based Gamification Guidance for Knowledge Transfer Between Research and Industry Proceedings Article

In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 301–307, 2021.

Abstract | Links | BibTeX

2020

Schott, D; Hatscher, B; Joeres, F; Gabele, M; Hußlein, S; Hansen, C

Lean-Interaction: Passive Image Manipulation in Concurrent Multitasking Proceedings Article

In: Proceedings of Graphics Interface 2020, pp. 404–412, Canadian Human-Computer Communications Society, 2020.

Abstract | Links | BibTeX

2019

Wagner, S; Joeres, F; Gabele, M; Hansen, C; Preim, B; Saalfeld, P

Difficulty Factors for VR Cognitive Rehabilitation Training – Crossing a Virtual Road Journal Article

In: Computers & Graphics, vol. 83, pp. 11–22, 2019.

Abstract | Links | BibTeX

Light as a Long-Term Visualization Method of the Training Status for Patients in Home Training in Rehabilitation

Gabele, M; Thoms, A; Schumacher, D; Hußlein, S; Hansen, C

Light as a Long-Term Visualization Method of the Training Status for Patients in Home Training in Rehabilitation Proceedings Article

In: Proceedings of the International Conferences Interfaces and Human Computer Interaction 2019 Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019, pp. 313–316, IADIS Press, 2019.

Abstract | Links | BibTeX

Batz, V; Riess, H; Gabele, M; Schumacher, D; Herzog, MA

Cuckoo–facilitating communication for people with mental and physical disabilities in residential communities Proceedings Article

In: International conference interfaces and human-computer interaction, 2019.

Abstract | Links | BibTeX

Arrambide, K; Cormier, LF; Wehbe, R; Nacke, L; Gabele, M; Wagner, S; Hansen, C

The Development of Proceedings Article

In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 341–348, 2019.

Abstract | Links | BibTeX

Gabele, M; Schröer, S; Husslein, S; Hansen, C

An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD Proceedings Article

In: Mensch und Computer 2019 - Workshopband, 2019.

Abstract | Links | BibTeX

Gabele, M; Thoms, A; Alpers, J; Hußlein, S; Hansen, C

Effects of Interactive Storytelling and Quests in Cognitive Rehabilitation for Adults Proceedings Article

In: Proceedings of the 3rd International GamiFIN Conference, pp. 118-129, 2019.

Abstract | BibTeX

Gabele, M; Thoms, A; Alpers, J; Hußlein, S; Hansen, C

Non-Player Character as a Companion in Cognitive Rehabilitation for Adults - Characteristics and Representation Proceedings Article

In: Proceedings of the 3rd International GamiFIN Conference, pp. 130-141, 2019.

Abstract | BibTeX

2016

Context Driven Content Presentation for Exhibition Places. Four Interaction Scenarios Developed for Museums

Herzog, MA; Wunderling, J; Gabele, M; Klank, R; Landenberger, M; Pepping, N

Context Driven Content Presentation for Exhibition Places. Four Interaction Scenarios Developed for Museums Conference

Electronic Imaging & the Visual Arts Conference EVA, 2016.

BibTeX

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