Dr. Mareike Gabele

Position: Alumni

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Publications

2022

Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation

Gabele, M

Development and design of software-based methods to promote motivation of patients in cognitive rehabilitation Miscellaneous

2022, (Artwork Size: 223 Seiten Pages: 223 Seiten).

Abstract | Links | BibTeX

Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training

Gabele, M; Thoms, A; Schröer, S; Hußlein, S; Hansen, C

Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training Proceedings Article

In: Jónsson, B Þór; Gurrin, C; Tran, M; Dang-Nguyen, D; Hu, A; Thanh, B Huynh Thi; Huet, B (Ed.): MultiMedia Modeling, pp. 279–291, Springer International Publishing, Cham, 2022, ISBN: 978-3-030-98355-0.

Abstract | Links | BibTeX

2021

Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation

Gabele, M; Weicker, J; Wagner, S; Thoms, A; Hußlein, S; Hansen, C

Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation Proceedings Article

In: Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, pp. 158–168, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 978-1-4503-8366-0.

Abstract | Links | BibTeX

Potentials of a web-based gamification guidance for knowledge transfer between research and industry

Gabele, M; Fischer, V; Steinbrügge, M; Thiemke, D; Husslein, S; Hansen, C

Potentials of a web-based gamification guidance for knowledge transfer between research and industry Proceedings Article

In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 301–307, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 978-1-4503-8356-1.

Abstract | Links | BibTeX

2020

Lean-Interaction: passive image manipulation in concurrent multitasking

Schott, D; Hatscher, B; Joeres, F; Gabele, M; Hußlein, S; Hansen, C

Lean-Interaction: passive image manipulation in concurrent multitasking Journal Article

In: 2020.

Abstract | BibTeX

2019

Difficulty factors for VR cognitive rehabilitation training – Crossing a virtual road

Wagner, S; Joeres, F; Gabele, M; Hansen, C; Preim, B; Saalfeld, P

Difficulty factors for VR cognitive rehabilitation training – Crossing a virtual road Journal Article

In: Computers & Graphics, vol. 83, pp. 11–22, 2019, ISSN: 0097-8493.

Abstract | Links | BibTeX

LIGHT AS A LONG-TERM VISUALIZATION METHOD OF THE TRAINING STATUS FOR PATIENTS IN HOME TRAINING IN REHABILITATION

Gabele, M; Thoms, A; Schumacher, D; Hußlein, S; Hansen, C

LIGHT AS A LONG-TERM VISUALIZATION METHOD OF THE TRAINING STATUS FOR PATIENTS IN HOME TRAINING IN REHABILITATION Proceedings Article

In: Proceedings of the International Conferences Interfaces and Human Computer Interaction 2019 Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019, pp. 313–316, IADIS Press, 2019, ISBN: 978-989-8533-91-3.

Abstract | Links | BibTeX

Batz, V; Riess, H; Gabele, M; Schumacher, D; Herzog, M A

Cuckoo–facilitating communication for people with mental and physical disabilities in residential communities Proceedings Article

In: International conference interfaces and human-computer interaction, 2019.

Abstract | Links | BibTeX

An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD

Gabele, M; Schröer, S; Husslein, S; Hansen, C

An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD Journal Article

In: 2019, (Publisher: Gesellschaft für Informatik e.V.).

Abstract | Links | BibTeX

Effects of interactive storytelling and quests in cognitive rehabilitation for adults

Gabele, M; Thoms, A; Alpers, J; Hußlein, S; Hansen, C

Effects of interactive storytelling and quests in cognitive rehabilitation for adults Journal Article

In: 2019.

Abstract | BibTeX

Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation

Gabele, M; Thoms, A; Alpers, J; Hußlein, S; Hansen, C

Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation Journal Article

In: 2019.

Abstract | BibTeX

The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D

Arrambide, K; Cormier, L Freiman; Wehbe, R; Nacke, L; Gabele, M; Wagner, S; Hansen, C

The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D Proceedings Article

In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 341–348, Association for Computing Machinery, New York, NY, USA, 2019, ISBN: 978-1-4503-6871-1.

Abstract | Links | BibTeX

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