Dr. Mareike GabeleResearch ScientistFaculty of Computer ScienceOtto-von-Guericke University Magdeburg |
Research interest
My research focuses on on hardware and/or software solutions to motivate patients in rehabilitation. I am working in the field of human-computer interaction to integrate individual motivating elements into the therapy.
In addition, I'm working on developing elements to strengthen the personal perception of patients in rehabilitation positively.
Short CV
Professional Experience
Since 8/2017 | Research Assistant and PhD Student at Computer-Assisted Surgery Group, Otto-von-Guericke University Magdeburg, Germany |
Since 6/2017 | Research Assistant, Interaction Design, Magdeburg-Stendal University of Applied Sciences, Magdeburg, Germany |
10/2016-05/2017 | Master Thesis, HASOMED GmbH, Magdeburg, Germany |
05/2012-09/2015 | 2D/3D Artist, Independent Arts Software GmbH, Hamm, Germany |
03/2012-05/2012 | Internship Art / Game Design, Quadriga Games GmbH, Potsdam, Germany |
10/2011-02/2012 | Research Assistant, Ostfalia University of Applied Sciences, Salzgitter, Germany |
02/2011-09/2011 | 2D/3D Artist, Gaming Minds Studios GmbH, Gütersloh, Germany |
10/2011-02/2012 | Research Assistant, Ostfalia University of Applied Sciences, Salzgitter, Germany |
06/2005-06/2008 | Author, Peiner Allgemeine Zeitung (Newspaper), Peine, Germany |
Education
10/2015-5/2017 | Interaction Design, M.A., Magdeburg-Stendal University of Applied Sciences , Magdeburg, Germany |
07/2008-08/2011 | Media Design, B.A., Ostfalia University of Applied Sciences, Salzgitter, Germany |
Scientific Publications
Gabele, M. (2023) |
Development and Design of Software-Based Methods to Promote Motivation of Patients in Cognitive Rehabilitation |
PhD Thesis, Otto-von-Guericke University Magdeburg, Faculty of Computer Science, Magdeburg, Germany |
Gabele, M., Schroeer, S., Thoms, A., Husslein, S., Hansen, C. (2022) |
Effects and Combination of Tailored Browser-Based and Mobile Cognitive Software Training |
Proceedings of International Conference on Multimedia Modeling (MMM), Quy Nhon, Vietnam, pp. 279-291 |
Gabele, M., Fischer V., Steinbruegge, M., Thiemke, D., Husslein, S., Hansen, C. (2021) |
Potentials of a Web-based Gamification Guide for Knowledge Transfer between Research and Industry |
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 301-307 |
Gabele, M., Weicker, J., Wagner, S., Thoms, A., Husslein, S., Hansen, C. (2021) |
Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation |
ACM International Conference on User Modeling, Adaptation and Personalization (ACM UMAP), Utrecht, Netherlands, pp. 158-168 |
Schott, D., Hatscher, B., Joeres, F., Gabele, M., Husslein, S., Hansen, C. (2020) |
Lean-Interaction: Passive Image Manipulation in Concurrent Multitasking |
Graphics Interface, Toronto, Canada, pp. 404-412 |
Arrambide, K., Gabele, M., Cormier, L., Wagner, S., Wehbe, R., Hansen, C., Nacke, L. (2019) |
The Development of "Orbit" - The Collaborative BCI Game For Children With AD(H)D |
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, , Barcelona, Spain, pp. 341-348 |
Gabele, M., Thoms, A., Schumacher, D., Husslein, S., Hansen, C. (2019) |
Light as a Long-term Visualization Method of the Training Status for Patients in Hometraining in Rehabilitation |
Proceedings of International Conference on Interfaces and Human Computer Interaction (IHCI), Porto, Portugal, in print |
Encouragement Award |
Gabele, M., Schroeer, S., Husslein, S., Hansen, C. (2019) |
An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD |
Proceedings of Mensch & Computer 2019, Workshop Virtual and Augmented Reality for Health and Wellbeing, Hamburg, pp. 600-605 |
Wagner, S., Joeres, F., Gabele, M., Hansen, C., Preim, B., Saalfeld, P. (2019) |
Difficulty Factors for VR Cognitive Rehabilitation Training - Crossing a Virtual Road |
Computers & Graphics, 83, pp. 11-22 |
Gabele, M., Thoms, A., Alpers, J., Husslein, S., Hansen, C. (2019) |
Non-player Character as a Companion in Cognitive Rehabilitation for Adults - Characteristics and Representation |
Proceedings of International GamiFIN Conference, pp. 130-141 |
Gabele, M., Thoms, A., Alpers, J., Husslein, S., Hansen, C. (2019) |
Effects of Interactive Storytelling and Quests in Cognitive Rehabilitation for Adults |
Proceedings of International GamiFIN Conference, pp. 118-129 |