Lecture: Three-dimensional & Advanced Interaction

Time/room Fridays, 9.15-10.45 via Zoom: https://ovgu.zoom.us/j/2298871745
Lecturers Prof. Dr. Christian Hansen, Prof. Dr. Bernhard Preim
Language English


This master module is dedicated to the development of natural user interfaces (UI) that are based on our experiences in dealing with the real world. Main focus of the lecture are 3D user interfaces (3DUI) as well as the applied devices and interaction techniques. Augmented & Virtual Reality applications and general interactive 3D graphics play a more and more important role in the industry, medical technology, digital product development, the exploration of 3D city and terrain models, in the field of edutainment, and in the game industry.

You will gain knowledge about basic hardware technologies, tracking methods, interaction principles, and examples of use. Besides the individual use, we also consider the special requirements of a collaborative interaction with virtual worlds.


Content Slides
Introduction ppt
3D Perception and Cognition ppt
Basic 3D Interaction Techniques: Selection ppt
Basic 3D Interaction Techniques: Transformation ppt
Input Devices for 3D Interactions ppt
Output Devices for 3D Interactions ppt
Advanced 3D Interaction Techniques ppt
Tracking I: Methods, Techniques and Error Sources ppt
Tracking II: Methods, Techniques and Error Sources ppt
Augmented Reality Interaction I ppt
Augmented Reality Interaction II ppt


The tutorial is arranged as research seminar. Students will read recent and important research articles about the topics treated in the lecture, introduce each other and discuss. Our goal is to familiarize you with relevant literature about this topic, with current research activities and with the reading and writing of scientific articles. Registration via LSF is required.


The lecture closes with a written exam. The successful participation in the tutorials is mandatory for admission to the examination. A catalog of questions is provided for exam preparation.