Lecture: Interactive Systems

Time/room Lecture: Thursdays, 1-3 pm, G29-K059

Seminar: Tuesdays, 9-11 pm and Fridays, 1-3 (room: see LSF) 

Lecturer Prof. Dr. Christian Hansen
LanguageGerman

Content

In our daily lives, we interact with various systems like ATMs, emails, or phone calls, often unconsciously. Developers of these systems have a crucial responsibility to create effective user interfaces. The lecture aims to explore the technical and psychological aspects of developing suitable interfaces and usability engineering techniques to assist developers in successfully implementing interactive systems. The main contents of the lecture are:   

- Basics of usability engineering

- Interaction with real devices and embedded systems

- Human perception and cognitive processes

- Development principles for human-machine interfaces 

- Metaphors and mental models 

- Basic 2D and 3D interaction techniques 

- Natural and gestural interaction

Seminar

The goal of the seminar accompanying the lecture is to teach collaboration within an interdisciplinary development team. Depending on their field of study, students can familiarize themselves with new tools, such as those in VR/AR prototyping, software and hardware development, visualization, design, and interaction. Additionally, students will learn about DIN EN ISO 9241 and apply it directly in team projects. 

Each team is expected to conduct a comprehensive requirement analysis at the beginning of the project, gather feedback, and defend the developed prototype in a presentation with a live demonstration at the end of the semester. In doing so, students should employ the user-centered development process for interactive systems as taught in the lecture.

Examination

The lecture closes with an written exam. The successful participation in the seminar is mandatory for admission to the examination.