Mareike Gabele, M.A.

Research Scientist

Faculty of Computer Science
Otto-von-Guericke University Magdeburg

Office: G82-177
Phone: ++49 391 67-57013
ed.grubedgam-inu.sc.gsi@ekieram :liaM-E

Research interest

My research focuses on on hardware and/or software solutions to motivate patients in rehabilitation. I am working in the field of human-computer interaction to integrate individual motivating elements into the therapy.

In addition, I'm working on developing elements to strengthen the personal perception of patients in rehabilitation positively.

Short CV

Professional Experience

Since 8/2017Research Assistant and PhD Student at Computer-Assisted Surgery Group, Otto-von-Guericke University Magdeburg, Germany
Since 6/2017Research Assistant, Interaction Design, Magdeburg-Stendal University of Applied Sciences, Magdeburg, Germany
10/2016 – 05/2017Master Thesis, HASOMED GmbH, Magdeburg, Germany
05/2012-09/20152D/3D Artist, Independent Arts Software GmbH, Hamm, Germany
03/2012 – 05/2012Internship Art / Game Design, Quadriga Games GmbH, Potsdam, Germany
10/2011 – 02/2012Research Assistant, Ostfalia University of Applied Sciences, Salzgitter, Germany
02/2011 – 09/20112D/3D Artist, Gaming Minds Studios GmbH, Gütersloh, Germany
10/2011 – 02/2012Research Assistant, Ostfalia University of Applied Sciences, Salzgitter, Germany
06/2005 – 06/2008Author, Peiner Allgemeine Zeitung (Newspaper), Peine, Germany

Education

10/2015-5/2017 Interaction Design, M.A., Magdeburg-Stendal University of Applied Sciences , Magdeburg, Germany
07/2008 – 08/2011Media Design, B.A., Ostfalia University of Applied Sciences, Salzgitter, Germany

Scientific Publications

Schott, D., Hatscher, B., Joeres, F., Gabele, M., Husslein, S., Hansen, C. (2020)
Lean-Interaction: Passive Image Manipulation in Concurrent Multitasking
Graphics Interface, Toronto, Canada, pp. 404-412
Arrambide, K., Gabele, M., Cormier, L., Wagner, S., Wehbe, R., Hansen, C., Nacke, L. (2019)
The Development of "Orbit" - The Collaborative BCI Game For Children With AD(H)D
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), ACM, , Barcelona, Spain, pp. 341-348
Gabele, M., Thoms, A., Schumacher, D., Husslein, S., Hansen, C. (2019)
Light as a Long-term Visualization Method of the Training Status for Patients in Hometraining in Rehabilitation
Proceedings of International Conference on Interfaces and Human Computer Interaction (IHCI), Porto, Portugal, in print
Encouragement Award 
Gabele, M., Schroeer, S., Husslein, S., Hansen, C. (2019)
An AR Sandbox as a Collaborative Multiplayer Rehabilitation Tool for Children with ADHD
Proceedings of Mensch & Computer 2019, Workshop Virtual and Augmented Reality for Health and Wellbeing, Hamburg, pp. 600-605
Wagner, S., Joeres, F., Gabele, M., Hansen, C., Preim, B., Saalfeld, P. (2019)
Difficulty Factors for VR Cognitive Rehabilitation Training - Crossing a Virtual Road
Computers & Graphics, 83, pp. 11-22
Gabele, M., Thoms, A., Alpers, J., Husslein, S., Hansen, C. (2019)
Non-player Character as a Companion in Cognitive Rehabilitation for Adults - Characteristics and Representation
Proceedings of International GamiFIN Conference, pp. 130-141
Gabele, M., Thoms, A., Alpers, J., Husslein, S., Hansen, C. (2019)
Effects of Interactive Storytelling and Quests in Cognitive Rehabilitation for Adults
Proceedings of International GamiFIN Conference, pp. 118-129