Seminar: Three-dimensional & Advanced Interaction


TBA (planned as a block seminar in January 2021 this semester)

Lecturer Florian Heinrich, Prof. Dr. Christian Hansen
Major CV(M), IF(M), INGIF(M), WIF(M), MSE (M)

The aim of this seminar is to provide an overview about current research in the field of 3D interaction, augmented and virtual reality (AR/VR). In addition, related applications in medicine and computer games are discussed. Students can train and improve their skills in scientific reading, presentation and discussion. The number of participants for this seminar is limited. A registration via LSF is required.

Presentation Topics

Title Presentation Topics
Introduction Introduction ppt
Input Devices Kim, 2012. Digits: Freehand 3D Interactions Anywhere: Using a Wrist-Worn Gloveless Sensor
Wingrave, 2010. The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
Output Devices Jones, 2014. RoomAlive - Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units
Maimone, 2014. Pinlight Displays: Wide field of view AR eyeglasses using defocused point light sources
Basic 3D Interaction Au, 2012. Multitouch gestures for constrained transformation of 3D objects
Huckauf, 2008. On object selection in gaze controlled environments
Advanced 3D Interaction Kin, 2011. Eden: A professional multitouch tool for constructing virtual organic environments
Saalfeld, 2017. Touchless Measurement of Medical Image Data for Interventional Support
Natural and Gestural Interaction Hatscher, 2018. Hand, Foot or Voice Alternative Input Modalities for Touchless Interaction in the Medical Domain
Hatscher, 2020. Touchless scanner control to support MRI-guided interventions
Virtual and Augmented Reality Kruijf, 2010. Perceptual issues in augmented reality
Langbehn, 2018. Redirected Walking in Virtual Reality
Tracking Herling, 2011. Markerless tracking for augmented reality
Zhao, 2017. Tracking-by-detection of surgical instruments in minimally invasive surgery
Navigation Riecke, 2010. Do we need to walk for effective virtual reality navigation? Physical rotation alone may suffice
Tönnis, 2010. Effective control of a car driver's attention for visual and acoustic guidance towards an imminent dangers